Enemies and animals
– mainly Vanilla zombies, however the location of most spawns has been changed and the number of zombies has been significantly increased (~ 200%), they can also randomly spawn in the fields / forests
– differentiation of zombies in terms of HP on the principle – the stronger a given zombie seems to be (e.g. a skinny grandpa is the weakest and a soldier is very strong).
– a few zombies added by us based on the vanilla ones, differing in behavior or equipment
– both new and old zombies have a sensitive point which is the head, where their hp is significantly lowered compared to the rest of the body, e.g. vanilla zombies (military) now fall after two headshots from a smaller caliber and one from one greater than 0.45ACP
– added a new speciments to the menagerie(more info below)
– Animals bleed when hit
– the skinning time of animals has been extended and depends on the tool used also ammount of meat is reduced.
– possibility of fishing with a small chance of a new rare freshwater fish which gives more calories
Our new types of zombies which You may encounter:
Our new animal types: