Cars HP remained unchanged, however, we managed to reduce impact damage. Currently, it works so that having a fully completed and functional car, it withstands a 100km / h impact, only the hood and radiator are damaged. If we put on the radiator, but not the hood, then the next impact of 100km / h ends in the death of the car, but after putting on the hood it may experience one more impact at 100km / h, the third one, regardless of the presence of the hood, ends in the death of the car. Regardless of the presence of the mask, the first impact at a speed of 150km / h ends in death of cars and passengers. Car mechanics work so that as speed increases, so does damage, so when driving below 100km / h cars will withstand even more. For comparison, in vanilla, every impact = <100km / h equal death for both - the car and its driver.
Any hit to a zombie and animal by a car will cause its slight damage (starting from the parts under the hood). For this reason, we do not recommend using cars as "rams" to clean the locations, but do it with your own hard work.